What you'll learnLearn how to Teach IB Computer Science
Learn how to teach IGCSE Computer Science
Learn how to veach Computing
Learn how to teach STEM
Learn how to teach STEAM
Learn how to teach using Project Base Learning (PBL)
Learn how to teach using Design Thinking
Learn how to reduce your workload
Learn about tools that make life easier
RequirementsThis course is designed for people that are already qualified teachers.
DescriptionThis course is designed for three main groups of people:People that are Computer Science teachers but just starting out. You've learnt all the theory at university and now you are teaching in a classroom for the first time and feel a bit overwhelmed.People that have been asked to teach Computing/STEM/STEAM but have no idea what they are doing and want someone to tell them what to do.People that have been teaching Computing/STEM/STEAM but feel like they want to take it to the next level.Computer Science is an amazing subject and there are so many different ways it can be taught. This is amazing as an experienced teacher but to start off with it can be challenging.STEM/STEAM is then even more broad and everyone has different ideas of what it should be and how it should be taught. Everyone has different opinions but there are very few clear guides that tell you how to teach it unless your school already has an established program. This course will help you to create that initial program if your school doesn't currently have anything in place.It will start with a low-cost or free solution then look at ways up upgrade what you are offering at your school along with the issues that you are likely to encounter.This course is designed for busy, stressed teachers that need something to get them started. It will include multiple pathways based on your current skill level and tell you the advantages and disadvantages of each pathway.
OverviewSection 1: Introduction
Lecture 1 What is this course about?
Lecture 2 Core Advice for New Teachers
Lecture 3 What is STEM & STEAM?
Lecture 4 What is Project Based Learning?
Lecture 5 What is Design Thinking?
Section 2: STEAM & STEM
Lecture 6 Recomended Pathway
Lecture 7 Physical Micro:bit Introduction (per device cost)
Lecture 8 Virtual Micro:bit Introduction (free)
Lecture 9 Virtual Arduino Introduction (free)
Lecture 10 Physical Arduino Introduction (per device cost)
Lecture 11 Virtual VEX IQ Introduction (free)
Lecture 12 Physical VEX IQ Introduction (per device cost)
Lecture 13 Physical VEX V5 Introduction (per device cost)
Lecture 14 TinkerCad Introduction (free)
Lecture 15 Oculus Quest 2 Introduction (per device cost)
Lecture 16 ScultrVR Introduction (per device cost)
Lecture 17 Gravity Sketch Introduction (free)
Lecture 18 MultiBrush Introduction
Section 3: Elementary/Primary/KS2 Computing
Lecture 19 Recomended Pathway
Lecture 20 Scratch (free)
Lecture 21 Code.org (free)
Lecture 22 Code For Life (free)
Lecture 23 Make Code Arcade (free)
Section 4: Middle School/KS3 Computer Science
Lecture 24 Recomended Pathway
Lecture 25 Code.org (free)
Lecture 26 Make Code (free)
Section 5: IGCSE Computer Science
Lecture 27 Recomended Pathway
Section 6: IB Computer Science
Lecture 28 Recomended Pathway
Lecture 29 Programming Resources
Lecture 30 Case Study
Lecture 31 Internal Assessment
New teachers that have recently graduated,Teachers that are transitioning to Computer Science or STEM/STEAM from ICT or another subject,Teachers that have expereince but are interesting in learning new ways to teach the subject
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