What you'll learnMaster Maya's user interface and navigation tools for an efficient workflow.
Learn about different Maya file types and their significance in 3D projects.
Create 3D objects using primitive modeling and understand grouping and duplication techniques.
Gain proficiency in applying materials to your models for a realistic look.
Develop a strong foundation in 3D modeling using polygons.
Understand subdivision and smooth preview techniques for realistic shapes.
Explore modeling workflows for organic and hard-surface objects.
Master UV layouts and projections for accurate texturing.
Source and utilize photo-based textures for realism.
Create render-based textures compatible with Arnold for top-notch results.
Master glass and transparent material effects for captivating scenes.
Build a reference board for cohesive and aesthetically pleasing textures.
Master hierarchy-based rigging techniques to animate characters seamlessly.
Utilize constraints for object interactions and smooth animation.
Learn the 12 principles of animation to bring your characters to life.
Produce polished animations with playblasts and post-production effects.
Learn joint placement and orientation for efficient rigging.
Create a proxy rig and set up FK and IK systems for smooth animation.
Master weight painting techniques to achieve realistic character movement.
Finalize the rig for a seamless and versatile animation workflow.
Animate character walk cycles with essential key poses.
Storyboard the shot and assemble the scene for effective animation.
Utilize blocking, breakdowns, and in-betweens for refined character movement.
Polish animations and create compelling playblasts for feedback.
Understand the core pillars of the 3D pipeline and its significance in 3D production.
Explore Photoshop's role in texturing and compositing within the 3D pipeline.
Create Maya project folders and manage files for effective organization.
Learn about specular materials and workflows to achieve realistic surfaces.
Conceptualize lighting setups for mood and aesthetics.
Set up AOVs and render layers for post-processing control.
Compose scenes and apply post-processing effects for stunning visuals.
Source and create sound effects, and integrate them into your animation for a complete experience.
Set up your computer with essential software like Maya, Photoshop, After Effects, and Audacity.
Understand hardware requirements and optional peripherals for optimal 3D creation.
Explore various licensing options for Maya to find the best fit for your needs.
Get familiar with Adobe products and their roles in the 3D creation process.
Build an impressive portfolio showcasing your 3D creations.
Understand different pathways for your 3D career and choose the best fit.
Implement the assets and techniques learned to excel in your 3D journey.
Explore further courses to enhance your skills and stay updated in the industry.
RequirementsNo Prior Experience Required: This course is suitable for complete beginners in the field of 3D animation. No prior experience is necessary, and the course will take learners from foundational concepts to advanced techniques.
Basic Computer Literacy: Learners should have a fundamental understanding of using a computer, including navigating the operating system, using a keyboard and mouse, managing files and folders, and basic internet browsing
Language Proficiency: Learners should have a basic understanding of English, as the course content and instructions are primarily presented in English.
Personal Computer: Learners should have access to a personal computer or laptop that meets the minimum system requirements for running the software effectively. This typically includes a decent processor, sufficient RAM, and a dedicated graphics card.
Software Familiarity: Prior experience with software applications like Maya, Photoshop, and After Effects is helpful. While the course covers software setup and usage basics, having some familiarity with similar tools will accelerate the learning process.
Access to Software: Learners who do not already have access to Maya, Photoshop, After Effects, and Audacity can use trial versions or explore free alternatives during the course.
Artistic Flair: A creative mindset and artistic inclination will enhance the learning experience. While not mandatory, having an eye for aesthetics and design will help learners produce visually appealing 3D creations.
Creative Drive: An eagerness to explore new ideas and experiment with different animation styles will enhance the learner's experience and lead to more innovative creations.
Passion for 3D: Enthusiasm and a genuine interest in 3D art and animation will drive learners to excel in the course. A passion for the subject matter will keep them engaged and motivated throughout the learning journey.
Willingness to Learn: This course is designed for individuals who are eager to learn and invest time and effort in improving their 3D skills. A positive attitude towards learning and growth is essential for success.
Openness to Feedback: Learners should be open to receiving constructive feedback on their projects, as it is an essential part of the learning and improvement process.
DescriptionWelcome to the Complete 3D Animation Masterclass: Create Animated Shorts! Whether you're a complete beginner or an aspiring animator looking to enhance your skills, this comprehensive course is designed to take you on an exciting journey from the fundamentals of 3D animation to advanced techniques. By the end of this course, you'll be equipped to confidently create your very own animated shorts from scratch!Throughout this masterclass, we will dive deep into the world of 3D animation using industry-leading software tools such as Autodesk Maya, Photoshop, After Effects, and Audacity. Starting with the basics of Autodesk Maya, we'll explore various 3D concepts and techniques, including the powerful Hardware 2.0 and the renowned Arnold Renderer.But that's not all – we'll also harness the potential of Photoshop for 3D texture creation, After Effects for seamless compositing, and Audacity for precise sound editing and recording. This integrative approach ensures you gain hands-on experience with the essential tools used in the animation industry today.To make your learning experience engaging and rewarding, we've structured this course around an iterative project-based curriculum. From the inception of your 3D journey, you'll learn how to construct captivating worlds using geometric primitives. As you progress, you'll unlock the secrets of advanced 3D tools, enabling you to build realistic and visually stunning environments.As your instructor, I'm passionate about sharing my expertise and industry insights to guide you on this creative adventure. You can trust that this course is packed with practical knowledge, allowing you to turn your imagination into captivating animations.Join us today and embark on a transformative learning experience! By enrolling in this masterclass, you're taking the first step towards becoming a skilled 3D animator, equipped with the ability to bring your ideas to life through animated shorts.
OverviewSection 1: Introduction
Lecture 1 Required Materials
Lecture 2 Introduction to Maya & Maya Installation
Lecture 3 Introduction to Adobe Products
Lecture 4 Audacity
Lecture 5 Installing Maya
Section 2: Introduction To Maya (Forest Project)
Lecture 6 Forest Project Overview
Lecture 7 Maya UI Overview
Lecture 8 Navigating Maya & Understanding 3D Space
Lecture 9 Transform Tools
Lecture 10 Saving & Maya File Types
Lecture 11 Maya Project Folders
Lecture 12 Movement Spaces
Lecture 13 Primitive Modeling
Lecture 14 Groups
Lecture 15 Material Basics
Lecture 16 Set Construction
Lecture 17 Locking the Shot Cam
Lecture 18 Maya Lighting Basics
Lecture 19 Rendering Basics
Section 3: : Introduction to the 3D Pipeline (Ball project)
Lecture 20 Ball Project Overview
Lecture 21 3D Pipeline Overview
Lecture 22 Introduction to Photoshop
Lecture 23 Maya Project Folder Set Up
Lecture 24 Texturing Basics
Lecture 25 Bump Maps
Lecture 26 Specular Maps
Lecture 27 Gloss (Eccentricity)
Lecture 28 Animation Basics
Lecture 29 Rigging Basics: Pivot Points & Hierarchies
Lecture 30 Rigging Basics: Set Driven Key (SDK)
Lecture 31 Display Layers
Lecture 32 References & Test Animations
Lecture 33 Animation Graph Editor
Lecture 34 12 Principles of Animation Overview
Lecture 35 Animation Shot Set Up
Lecture 36 Pose to Pose - Extremes & Key Frames
Lecture 37 Pose to Pose - Breakdowns
Lecture 38 Animation Curve Refinement
Lecture 39 Creating a Playblast
Lecture 40 Lighting & Batch Rendering
Lecture 41 After Effects Basics & Project Set Up
Lecture 42 Working with Audio
Lecture 43 Rendering with Adobe Media Encoder
Section 4: Introduction to Hierarchy Animation (Robot Project)
Lecture 44 Robot Project Overview
Lecture 45 Project Directory Set Up
Lecture 46 Basic Character Modeling for Animation
Lecture 47 Modeling for Rigging
Lecture 48 Rendering with Arnold Basics
Lecture 49 Renderer Specific Lights
Lecture 50 PBR Material Basics
Lecture 51 Arnold Render Quality
Lecture 52 Laying out UVs
Lecture 53 Reference Board Creation
Lecture 54 Color Block-In
Lecture 55 Metalness Map
Lecture 56 Roughness Map
Lecture 57 Color Detail Pass
Lecture 58 Texture Clamping & Texture Adjustments
Lecture 59 Integrating Grunge Details
Lecture 60 Bump Map Creation
Lecture 61 Normal Maps
Lecture 62 Emissive Map Creation
Lecture 63 Turn Table Set Up
Lecture 64 Rendering Arnold Image Sequences
Lecture 65 Modeling Scene Clean Up
Lecture 66 Gem Creation
Lecture 67 Tileable Texture Creation
Lecture 68 Blocking In The Shot
Lecture 69 Geometric Components
Lecture 70 Soft Select
Lecture 71 Set Optimization
Lecture 72 Animation Hierarchies
Lecture 73 Creating Branching Hierarchies
Lecture 74 Parent Constraints
Lecture 75 Control Curve Placement
Lecture 76 Control Rig Set Up
Lecture 77 Global Scale
Lecture 78 Rig Display Layers
Lecture 79 Rig Color Coding
Lecture 80 Restricting the Controls
Lecture 81 Prop Rig
Lecture 82 Rig Test Animation
Lecture 83 Story Boarding
Lecture 84 Staging the Shot
Lecture 85 Key Frame Identification
Lecture 86 Animation Block In Pass
Lecture 87 Breakdowns and Inbetweens
Lecture 88 Animation Curve Refinement
Lecture 89 Moving Holds
Lecture 90 Animation Offsets Overview
Lecture 91 Animation Offsets Application
Lecture 92 Playblast Review
Lecture 93 AOV Set Up
Lecture 94 Custom AOV Set Up
Lecture 95 Working With Multipass EXP
Lecture 96 Multipass EXR Render Sequence
Lecture 97 Checking The Image Sequence
Lecture 98 Post Production
Lecture 99 Blooming
Lecture 100 Atmospheric Depth Of Field
Lecture 101 Depth Of Field (DOF)
Lecture 102 Light Wrap
Lecture 103 Exploring Color Grading Effects
Lecture 104 Motion Blur
Lecture 105 Progress Break Down
Lecture 106 Audio Creation (Foley)
Lecture 107 Audio Implementation & Mastering
Lecture 108 Animating Audio & Final Mastering
Lecture 109 Final Rendering
Section 5: Introduction to 3D Modeling
Lecture 110 Final Project Overview
Lecture 111 3D Modeling Methods & Project Folder Creation
Lecture 112 Basic Components of Geometric Objects
Lecture 113 Sub Division (Smooth Preview)
Lecture 114 Edge Loop
Lecture 115 Extrude Tool
Lecture 116 Modeling Process (Jar)
Lecture 117 Desk Modeling Process: Image Planes Set Up
Lecture 118 Desk Modeling Process: Block In
Lecture 119 Bevel Tool
Lecture 120 Adding Holding Edges
Lecture 121 Scene Clean Up
Lecture 122 Incubator Model Block In
Lecture 123 Duplicate Special: Radial Duplication-
Lecture 124 Incubator Bed
Lecture 125 Adding Holding Edges With Bevels
Lecture 126 Incubator Scene Clean Up & Finished Touches
Lecture 127 Topology For Deformation
Lecture 128 Character Image Plane Set Up
Lecture 129 Modeling The Egg Shape
Lecture 130 Modeling The Tail
Lecture 131 Leg Topology Overview & Planning
Lecture 132 Modeling The Leg: Foot Base
Lecture 133 Modeling The Leg: Toes
Lecture 134 Connecting The Toes: Target Weld
Lecture 135 Modeling The Leg: Claws
Lecture 136 Modeling The Leg: Leg
Lecture 137 Mirroring & File Cleanup
Section 6: Introduction to UV
Lecture 138 UV Tool Overview
Lecture 139 Methods For Unwrapping Geometric Shapes
Lecture 140 Jar UV Creation
Lecture 141 Desk UV Creation
Lecture 142 UV Transfering
Lecture 143 Desk Door & Handle UVs
Lecture 144 Checking UV Grain Direction
Lecture 145 Incubator UV
Lecture 146 Incubator Glass UV
Lecture 147 Incubator Interior UV Creation
Lecture 148 Character UVs
Section 7: Introduction To Texturing
Lecture 149 Texture Reference Board Creation
Lecture 150 HDRI & IBL For Texture Previewing
Lecture 151 Desk: Base Color
Lecture 152 Desk: Height Map & Normals
Lecture 153 Desk: Roughness
Lecture 154 Desk: Integrating Photo Textures
Lecture 155 Desk: Grunge Pass
Lecture 156 Desk: File Clean Up
Lecture 157 Incubator: Base Texture
Lecture 158 Incubator: Sourcing Base Materials
Lecture 159 Incubator: Emissive Map
Lecture 160 Incubator: Helper Maps
Lecture 161 Incubator: Edge Wear
Lecture 162 Incubator: Grunge Pass
Lecture 163 Incubator: Look Development
Lecture 164 Egg Character: UV Seams
Lecture 165 Egg Character: Utility Map Creation
Lecture 166 Egg Character: Seamless Texture Creation Skin
Lecture 167 Egg Character: Seamless Texture Creation Egg
Lecture 168 Egg Character: ID Map
Lecture 169 Egg Character: Texture Document Set Up
Lecture 170 Egg Character: Base Color
Lecture 171 Egg Character: Egg Crack Creation
Lecture 172 Egg Character: Normal Map
Lecture 173 Egg Character: Roughness Map
Lecture 174 Egg Character: Additional Color Information
Lecture 175 Egg Character: Render Check & Scene Clean Up
Lecture 176 Egg Character: Unhatched Texture Set
Lecture 177 Jar Materials
Lecture 178 Floor & Wall Materials
Section 8: Introduction to Character Rigging
Lecture 179 Project Rig Overview: Egg Character Rig
Lecture 180 Joint Placement
Lecture 181 Joint Orientation
Lecture 182 Joint Mirroring
Lecture 183 Proxy Rig
Lecture 184 Control Curve Collection
Lecture 185 Control Placement
Lecture 186 Forward Kinematic Systems (FK)
Lecture 187 Character FK Control Set Up
Lecture 188 Root & Hip Controls
Lecture 189 Inverse Kinematic Systems (IK)
Lecture 190 IK Leg Set Up
Lecture 191 IK Stabilizers
Lecture 192 IK Pole Vectors
Lecture 193 Toe Controls
Lecture 194 Reverse Foot Set Up
Lecture 195 Reverse Foot Custom Attributes
Lecture 196 Foot Roll
Lecture 197 Toe Twist
Lecture 198 Heel Twist
Lecture 199 Banks
Lecture 200 Toes Control
Lecture 201 Hierarchy Organization
Lecture 202 Control Rig Clean Up & Organization
Lecture 203 Skin Rig & Control Rig Files
Lecture 204 Weight Painting Basics
Lecture 205 Weight Painting Blockin
Lecture 206 Skin Weight Mirroring
Lecture 207 Range Of Motion Docuemnt
Lecture 208 Weight Painting Refinement
Lecture 209 Final Skin Mirroring
Lecture 210 Binding The Unhatched Egg
Lecture 211 Skin File Clean Up
Lecture 212 Combing The Rigs
Lecture 213 Global Scale
Lecture 214 Geo Type Toggle
Section 9: Introduction To Character Animation
Lecture 215 Walk Cycle Overview & Animation Test File Set Up
Lecture 216 Walk Cycle: Contact Pose
Lecture 217 Walk Cycle: Passing Pose
Lecture 218 Walk Cycle: Down Pose
Lecture 219 Walk Cycle: Up Pose
Lecture 220 Walk Cycle: Animation Curve Refinement
Lecture 221 Cycling In The Graph Editor
Lecture 222 Walk Cycle: Walk Forward
Lecture 223 Story Boarding The Final Project
Lecture 224 Set Construction
Lecture 225 Set Dressing
Lecture 226 Referencing The Character
Lecture 227 Establishing Shot
Lecture 228 Camera Animation
Lecture 229 Animation Block In
Lecture 230 Inbetweens & Breakdowns
Lecture 231 Egg Shell Modeling
Lecture 232 Shatter Script
Lecture 233 Egg Shard Animation
Lecture 234 Character Animation Refinement
Lecture 235 Background Egg Refinement
Lecture 236 Egg Shard Refinement
Lecture 237 Play Blast
Section 10: Final Lighting, Rendering, Compositing, & Audio
Lecture 238 Light Concepting
Lecture 239 Light Linking
Lecture 240 Scene Lighting
Lecture 241 Light Editor
Lecture 242 AOV Set Up
Lecture 243 Render Layer Basics
Lecture 244 Rendering Settings Calibrations
Lecture 245 Final Sequence Render
Lecture 246 Render Check
Lecture 247 Color Grading
Lecture 248 Blooming
Lecture 249 Depth Of Field (DOF)
Lecture 250 Color Augmentation
Lecture 251 Motion Blur
Lecture 252 Sourcing Sound
Lecture 253 Adding Sound Effects
Lecture 254 Final Render
Section 11: Portfolio Construction
Lecture 255 Online Portfolio Creation (Artstation)
Lecture 256 Character Turn Table Rendering
Lecture 257 Wireframe Rendering
Lecture 258 Turn Table Composite
Lecture 259 Render Layers For Multiple Turn Table Renders
Lecture 260 Artstation Portfolio Creation
Lecture 261 Course Conclusion
Aspiring 3D Animation Enthusiasts: Embark on an exciting journey into the world of 3D animation and visual storytelling. Perfect for beginners seeking a solid foundation in the art of animation.,Artistic Hobbyists & Creative Minds: Unleash your creative potential with 3D modeling and animation techniques. Ideal for hobbyists and individuals eager to bring their artistic visions to life through animation.,Self-Learners & Storytellers: Learn at your own pace with hands-on projects and real-world examples. Perfect for self-motivated learners with a passion for storytelling and a desire to master 3D animation skills.,Supportive Parents & Mentors: Empower your aspiring young artists with essential 3D animation skills. Ideal for parents, mentors, and educators looking to foster creativity and imagination in their students.,Visual Communicators & Content Creators: Explore the world of 3D animation as a powerful tool for visual storytelling. Perfect for content creators, designers, and marketers looking to enhance their visual communication skills.,Game Design Enthusiasts: Dive into the realm of 3D animation for game development. Suitable for game design enthusiasts who want to bring their game characters and environments to life.,Filmmakers & Video Producers: Enhance your filmmaking and video production projects with captivating 3D animated elements. Perfect for filmmakers and video creators looking to add a dynamic touch to their productions.,Art Students & Designers: Expand your artistic repertoire with 3D animation techniques. Ideal for art students and designers eager to explore new dimensions in their creative work.,Educators & Instructors: Discover innovative ways to engage and educate your students with 3D animated content. Suitable for educators and instructors across various subjects seeking to enhance their teaching methods.,Digital Media Professionals: Elevate your digital media projects with the art of 3D animation. Perfect for professionals in the digital media industry, including graphic designers, illustrators, and digital marketers.
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