What you'll learnCreate simple Savegames in Unity
Create more complex Savegames in Unity
Serialize Data
Encrypt Data
RequirementsBasic Understanding of the Unity3D Engine
Basic Understanding of C#
DescriptionIf you ever wondered how to create savegames in unity then this course is for you!The "The ultimate Guide to Creating Savegames in Unity" will teach you best practices for the most basic savegame-solutions like PlayerPrefs, but we will also handle some more advanced topics like Json and Encryption.In this course you will:Save and load the GamestateSave/Load simple Data with PlayerprefsCreate your own Save-Files with StreamwriterCreate unreadable Savegames with BinaryformatterCreate advanced up- and downward-compatible Savegame-Solutions with JsonEncrypt your SavegamesThis course is very project-based and practical, so you will implement the concepts directly in exercises.For each Concept you will be challenged to implement it yourself, but if you don't feel up to the task you will also be shown a well explained step-by-step guide how to implement it.The course also features several Demo-Projects, where you can look up best practice implementations. Why learn from me?I have been teaching game-programming for more than 5 years now and as a result I have plenty of experience in what works and what doesn't when it comes to teaching programming. Also I am a firm believer, that you can only learn the high craft (some might even say art) of programming, by practicing it. Who is the target Audience?Unity Developers who want to create Simple SavegamesUnity Developers who want to create more sophisticated encrypted SavegamesProgrammers who want to improve their Skills in the Unity3D - EngineBecome a better Programmer, now! I'll meet you inside the course!
OverviewSection 1: Introduction
Lecture 1 Introduction
Section 2: Basics
Lecture 2 Basics Overview
Lecture 3 Exercise - Dont get Angry
Lecture 4 Serialization & Datapersistence
Lecture 5 PlayerPrefs
Lecture 6 PlayerPrefs - Problems
Lecture 7 StreamWriter
Lecture 8 StreamWriter Problems
Lecture 9 (Optional) BinaryWriter
Lecture 10 Nested Classes + Binaryformatter
Lecture 11 Summary of Basics
Section 3: Advanced
Lecture 12 Overview - Advanced Datapersistence
Lecture 13 Introduction to Json
Lecture 14 Json.net - Theory
Lecture 15 Json.net - Practical
Lecture 16 JsonUtility - Theory
Lecture 17 JsonUtility - Practical
Lecture 18 JsonUtility - Nested Classes
Lecture 19 Saving multiple GameObjects Theory
Lecture 20 Saving multiple GameObjects - Practical
Lecture 21 (Optional) Improve SavegameManager with Interfaces
Lecture 22 Encrypt Data - Theory
Lecture 23 Encrypt Data - Practical
Lecture 24 Summary Advanced Datapersistence
Unity Developers
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