What you'll learnImplement popular VR gameplay mechanics
Unreal Engine VR with Blueprints and no coding
Building & Deploying the game for Oculus Quest or Windows
VR basic features.
RequirementsNo programming experience needed. We will use blueprints and relatively simple solutions.
We will use Unreal Engine and basic VR Template project.
Ideally Oculus Quest 2, but you can use any headset you can setup for Unreal Engine.
DescriptionYou will learn how to develop basic popular VR mechanics as well as some of the most popular VR gameplay prototypes and how to run everything with or directly on a VR headset device (Oculus Quest 2).This course is intended for anyone interested in making something for VR with Unreal Engine. You don't have to be a programmer as we won't use C++, just Unreal Engine visual blueprint scripting. Also we won't be using complex solutions.We will start with setting up the required software, then the template project and will investigate it a bit. Next we will implement basic VR features like two handed grab, throwing or remote object pulling. After basic features we will implement a few popular VR gameplay prototypes such as Archery, Kayaking, Climbing. I will even show you how to implement Thor's Hammer that can smash everything and everyone and return to you from anywhere!In the end I will show you how to package and deploy the project for Windows or to Oculus Quest directly.For this course I will use Oculus Quest 2, but you still can use the other headset if you can configure it's usage for Unreal.I've made this course for everyone even absolute beginners and though the videos we will do everything together step by step.The course has all the required content so don't worry if you don't have a bow or similar items required - they will be provided.For enthusiasts I can give the access to the course github with all lectures implemented, so you could compare your solution.If you were interested in VR but didn't know where to start - this course is for you!
OverviewSection 1: Setup & Template Project Overview
Lecture 1 Setup
Lecture 2 Project setup
Lecture 3 Overview I - VRPawn, Input, Movement
Lecture 4 Overview II - Menu
Lecture 5 Overview III - Grabbing, Shooting
Section 2: Implementing Basic Features
Lecture 6 Grip animation, socket attachment
Lecture 7 Two hand grab
Lecture 8 Remote pulling
Lecture 9 Grab outline
Lecture 10 Throwing
Lecture 11 Object placement (Inventory)
Lecture 12 Full Body Character with head/hands IK (Control Rig)
Section 3: Gameplay Prototypes
Lecture 13 Thor's hammer
Lecture 14 Laser Sword Game
Lecture 15 Archery
Lecture 16 Kayaking
Lecture 17 Climbing
Section 4: Deploying
Lecture 18 Building & Packaging for Windows
Lecture 19 Building & Packaging for Oculus
Literally anyone who wants to learn how to make popular VR mechanics with no coding.,Those who want to quickly dive into VR development specifically.
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