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Develop 3D Hyper-Casual Mobile Games With Unity And C#

Category: Courses / Developer
Author: DrZero
Date added: 15.08.2023 :10:26
Views: 46
Comments: 0










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Description material

Develop 3D Hyper-Casual Mobile Games With Unity And C#

Published 8/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 10.76 GB | Duration: 18h 42m


The ultimate course to learn how to create amazing Casual & Hyper Casual mobile games with Unity & C# from A to Z


What you'll learn
Develop mobile games with Unity
Create Hyper Casual Games (with good practices)
Use Unity to create a smartphone game
Optimize the project and increase its chances of being published
Add the few details that will make your game a better game
Learn Unity to make mobile games

Requirements
No previous knowledge is required to take this course
You need a computer and Internet
You want to create your mobile games
Your goal is to become an independent game developer and make a living from your passion?

Description
Welcome to this ultra-complete guide that will allow you to learn how to create (Hyper) Casual mobile games and acquire good practices. If you want to learn how to create video games for smartphones, optimize your projects, learn best practices and make a living from your passion, this course is for you.In this tutorial you will learn all the steps of mobile game development from A to Z through a concrete project.It's a comprehensive training that will allow you to learn how to develop video games with Unity and the C# language. We'll put our knowledge into practice by developing a HyperCasual game.You'll learn how to optimize your projects to:Create many game mechanicsImprove your retentionMaximize your incomeChoose the right graphicsOptimize your game for mobileHave an easily exploitable Unity project for a publisherDevelop a project from A to Z with all the essential features in a Hyper Casual gameThis is an exceptional and very rich course because it covers what the others don't. Not only will you have all the knowledge you need to create your mobile games with Unity, but you'll also have all the knowledge you need to maximize your chances of success with your projects.You will learn how to build a project from start to finish. We are going to develop a game together. We are going to learn how to monetize it. We will see how to manage the marketing part, how to create a press kit, how to contact a publisher and finally how to publish a game online.What's more, you'll obtain your certificate of achievement on mobile game development with Unity and C# at the end of this tutorial.You will be by my side as if you were on my development team and in meetings with the publisher. This will give you the confidence and peace of mind you need to get started as an independent game developer.I therefore invite you to join this course if you finally want to get started and make a living from your passion: video game development!

Overview
Section 1: Introduction to Unity

Lecture 1 About this first section on Unity

Lecture 2 Download and install Unity

Lecture 3 Discover Unity's interface

Lecture 4 Software menus and features (part 1/2)

Lecture 5 Software menus and features (part 2/2)

Lecture 6 Find 3D models online and use them in Unity

Section 2: Introduction to C# scripting (programming basics)

Lecture 7 About this section on C# programming in Unity

Lecture 8 What is C# programming language? How does it works in Unity?

Lecture 9 Variables in C#

Lecture 10 Conditions in C# (if/else)

Lecture 11 Loops in C# (for/while)

Lecture 12 Use arrays with C#

Lecture 13 Write functions in C#

Lecture 14 Use parameters (variables) in your functions with C#

Lecture 15 How inputs (mouse & keyboard) work in Unity with C#

Lecture 16 If you want to go further with C#

Section 3: How to use Unity for 2D projects?

Lecture 17 Example of a 2D project with Unity

Section 4: Create a reusable HyperCasual game template to go faster!

Lecture 18 Creation of a 3D mobile game project to prepare our HyperCasual template

Lecture 19 Create a mobile-optimized SkyBox and implement a HyperCasual style

Lecture 20 Setup simple shapes to prepare a 3D mini game

Lecture 21 Create a canvas for the user interface (UI)

Lecture 22 How to organize the UI (user interface) for a hyper casual game?

Lecture 23 Working with Unity's Canvas and Anchor System

Lecture 24 Color changes with a mobile-friendly cartoon shader

Lecture 25 A simple movement script for the character

Lecture 26 The script of obstacles and the player's enemies

Lecture 27 Spawn function to generate infinite obstacles

Lecture 28 Make the prototype Snackable/Juicy with visual effects

Lecture 29 Restart the game when you lose (after the 3 second timer)

Lecture 30 Compilation and test of the game on mobile to validate our template

Section 5: Create a Hyper Casual 3D game: Complete project

Lecture 31 Creation of our Unity hypercasual 3D game project

Lecture 32 Preparing the character movement script

Lecture 33 Continuation of the motion C# script via touchscreen

Lecture 34 Character jump function

Lecture 35 3D character animation as it moves

Lecture 36 C# script to make the camera follow the character in the level

Lecture 37 Improved character script

Lecture 38 Level Preparation / 3D Environment

Lecture 39 Improvement of our 3D world

Lecture 40 Creation of an in-game tutorial + Intermediate test of the project on Android

Lecture 41 Understand what a low poly model is and create one in Blender

Lecture 42 Setting up a timer

Lecture 43 Get additional time if you watch an ad (rewarded video)

Lecture 44 Video game main menu

Lecture 45 Skin selector screen to be able to customize your character

Lecture 46 Configuring Level Interactive Objects

Lecture 47 Detection of collisions with objects

Lecture 48 Calculation of the player's score during the game

Lecture 49 High score management

Lecture 50 Earn gold coins during the game to be able to buy items in the store

Lecture 51 Design of the store (shop) for the purchase of virtual items in the game

Lecture 52 Game Monetization / Business Model

Lecture 53 Reward player daily and unlock rare skins/items

Lecture 54 Setting up a success/achievements screen

Lecture 55 Preparation of a character controlled by the computer (AI)

Lecture 56 Artificial Intelligence C# code (autonomous movement)

Lecture 57 Improved computer-controlled AI character + some ideas

Lecture 58 Display of players' scores at the end of the game

Lecture 59 Player progression and levels unlocking

Lecture 60 Use Unity Ads to display ads and monetize a mobile game

Lecture 61 Install Game Analytics to collect and analyze data

Lecture 62 Create media (Images / Videos) of your game to promote it

Lecture 63 Create a press kit to present your game to the press or a publisher

Lecture 64 Submit a game project to a mobile game publisher and get it published

Lecture 65 Using a template from the assets store

Lecture 66 Google Play Developers Console: To publish an APK on the Google Play Store

Lecture 67 Download the complete final Unity project and all game sources

Section 6: The end

Lecture 68 Additional content

People in retraining who want to move towards mobile video game creation,Unity developers who want to learn how to create Hyper Casual/Mobile games,Developers who want to move towards Hyper Casual,Anyone interested in the world of video game development

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