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Bim- Unreal Engine- Zero To Advance

Category: Courses / Design
Author: DrZero
Date added: 05.09.2023 :25:12
Views: 21
Comments: 0










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Description material

Bim- Unreal Engine- Zero To Advance

Published 9/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 20.25 GB | Duration: 23h 30m


Unleashing the Power of Unreal Engine: From Asset Management to Architectural Visualization and Beyond


What you'll learn
Introduction to Unreal Engine
Understanding Asset Management
Mastering Project Elements
Advanced Asset Handling
Asset Enhancement and Manipulation
Understanding Materials and Effects
Camera Techniques and Realism
Character and Interaction
Optimization and Animation
Architectural Visualization and Blueprint Mastery

Requirements
A Laptop and Unreal Engine

Description
Note: The main difference in this course compared to others is that we have not confined ourselves to explaining simple techniques. Instead, we have conveyed the subject through challenging projects and specific tricks, which are the result of numerous experiences.Ready to dive into the boundless opportunities offered by Unreal Engine?Are you ready to turn your passion for architectural design into a profession?Ready to gain high-demand skills and stand out in the job market?Discover the boundless potential of Unreal Engine, a dynamic game development platform. This comprehensive masterclass is your transformative journey, guiding beginners on a path to expertise. Covering an array of topics and hands-on skills, you'll progress from foundational knowledge to advanced prowess. From grasping the fundamentals of Unreal Engine to mastering asset management, project elements, and beyond, this masterclass paves the way for a holistic understanding. Elevate your craft by delving into advanced asset manipulation, materials, effects, realism, character interaction, animation, and architectural visualization, culminating in mastery over blueprints.Headlines:Introduction to Unreal EngineUnderstanding Asset Management Mastering Project Elements Advanced Asset Handling Asset Enhancement and Manipulation Understanding Materials and Effects Camera Techniques and Realism Character and Interaction Optimization and Animation Architectural Visualization and Blueprint Mastery If you are currently a BIM modeler or planning to become one, it is essential not to limit yourself to any form. You should be able to manage any architectural design in the BIM process And in the end, you will be the hero of this training. Please watch this course and feel free to ask me any questions you have while watching it.

Overview
Section 1: Introduction

Lecture 1 UE5_Zero_Hero_1

Section 2: Unreal Installation

Lecture 2 UE5_Zero_Hero_2

Section 3: Project Browser

Lecture 3 UE5_Zero_Hero_3

Section 4: User Interface

Lecture 4 UE5_Zero_Hero_4

Lecture 5 UE5_Zero_Hero_5

Lecture 6 UE5_Zero_Hero_6

Lecture 7 UE5_Zero_Hero_7

Section 5: Display Styles

Lecture 8 UE5_Zero_Hero_8

Section 6: Content Drawer

Lecture 9 UE5_Zero_Hero_9

Lecture 10 UE5_Zero_Hero_10

Lecture 11 UE5_Zero_Hero_11

Lecture 12 UE5_Zero_Hero_12

Lecture 13 UE5_Zero_Hero_13

Section 7: Migrate

Lecture 14 UE5_Zero_Hero_14

Section 8: Reference Viewer

Lecture 15 UE5_Zero_Hero_15

Section 9: Content Browser

Lecture 16 UE5_Zero_Hero_16

Lecture 17 UE5_Zero_Hero_17

Lecture 18 UE5_Zero_Hero_18

Section 10: Level Techniques

Lecture 19 UE5_Zero_Hero_19

Lecture 20 UE5_Zero_Hero_20

Lecture 21 UE5_Zero_Hero_21

Lecture 22 UE5_Zero_Hero_22

Section 11: Assets

Lecture 23 UE5_Zero_Hero_23

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Lecture 25 UE5_Zero_Hero_25

Lecture 26 UE5_Zero_Hero_26

Section 12: Pivot Setting

Lecture 27 UE5_Zero_Hero_27

Lecture 28 UE5_Zero_Hero_28

Section 13: Set up 3D Max File

Lecture 29 UE5_Zero_Hero_29

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Lecture 31 UE5_Zero_Hero_31

Lecture 32 UE5_Zero_Hero_32

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Section 14: Importing 3D Max File

Lecture 36 UE5_Zero_Hero_36

Lecture 37 UE5_Zero_Hero_37

Section 15: Datasmith Plugin

Lecture 38 UE5_Zero_Hero_38

Lecture 39 UE5_Zero_Hero_39

Section 16: Updating the Revised Model

Lecture 40 UE5_Zero_Hero_40

Lecture 41 UE5_Zero_Hero_41

Section 17: Group Features

Lecture 42 UE5_Zero_Hero_42

Section 18: Landscape Features

Lecture 43 UE5_Zero_Hero_43

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Section 19: Foliage Features

Lecture 49 UE5_Zero_Hero_49

Lecture 50 UE5_Zero_Hero_50

Section 20: Material

Lecture 51 UE5_Zero_Hero_51

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Lecture 102 UE5_Zero_Hero_102

Lecture 103 UE5_Zero_Hero_103

Lecture 104 UE5_Zero_Hero_104

Section 21: Decal Material

Lecture 105 UE5_Zero_Hero_105

Lecture 106 UE5_Zero_Hero_106

Section 22: Light

Lecture 107 UE5_Zero_Hero_107

Lecture 108 UE5_Zero_Hero_108

Lecture 109 UE5_Zero_Hero_109

Lecture 110 UE5_Zero_Hero_110

Lecture 111 UE5_Zero_Hero_111

Lecture 112 UE5_Zero_Hero_112

Lecture 113 UE5_Zero_Hero_113

Lecture 114 UE5_Zero_Hero_114

Section 23: Post Process Volume

Lecture 115 UE5_Zero_Hero_115

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Lecture 117 UE5_Zero_Hero_117

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Lecture 120 UE5_Zero_Hero_120

Lecture 121 UE5_Zero_Hero_121

Section 24: Lumen

Lecture 122 UE5_Zero_Hero_122

Lecture 123 UE5_Zero_Hero_123

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Lecture 129 UE5_Zero_Hero_129

Section 25: Camera

Lecture 130 UE5_Zero_Hero_130

Lecture 131 UE5_Zero_Hero_131

Lecture 132 UE5_Zero_Hero_132

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Section 26: Nanite

Lecture 139 UE5_Zero_Hero_139

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Lecture 141 UE5_Zero_Hero_141

Section 27: LOD in Unreal

Lecture 142 UE5_Zero_Hero_142

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Section 28: Third Person

Lecture 151 UE5_Zero_Hero_151

Section 29: Collision

Lecture 152 UE5_Zero_Hero_152

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Section 30: Project 1

Lecture 160 UE5_Zero_Hero_160

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Section 31: Optimizing Project File

Lecture 194 UE5_Zero_Hero_194

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Lecture 196 UE5_Zero_Hero_196

Section 32: Animating (Sequence)

Lecture 197 UE5_Zero_Hero_197

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Section 33: Blueprints Basics

Lecture 208 UE5_Zero_Hero_208

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