Automatically downscale sprites for all devices
- Create high-resolution images only
- TexturePacker scales images
- Publish for all devices with a single click
Prescaled images
- reduce runtime memory consumption
- increase the frame rate
Automatically add all images
Drag and drop your complete asset folder into the Sprites Panel.
Organize your sprites
Sort your sprites in folders, TexturePacker inherits your folder structure.
Group animations and associated sprites
Flash animations appear as folders.
Preserve the folder structure as part of the sprite names
TexturePacker uses sub-folder names as part of the final sprite name.
Distribute sprites across multiple sheets
TexturePacker creates multiple image and data files if not all sprites could be packed into a single texture.
Sort sprites to multiple texture atlases
Have different sprite sheets for different categories, e.g. background, characters, impact objects and so on.
Use more animations and sprites
Make your animation run smoother.
Save memory
Compress your sprite sheet and drastically reduce memory usage.
Increase framerate
Make your game start faster
For maximum performance directly export to your target system's image formats like for example PVR.
Preserve visual quality
The effect of compression or dithering is nearly invisible on high-resolution devices or moving objects.
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