Automatically combine the textures of your 3d models in shared atlases to reduce memory usage and speed up rendering.
Choose the number of output textures and sizes. Automatically scale textures to fit your constraints.
Combine textures in shared atlases
Preserves your models and meshes (updates only UVs)
Scale textures to fit the atlases
Consolidate and optimize your 3d models
TexturePacker3D lets you consolidate Textures used in a model into one texture atlas — or more if needed.
You can also extract the required textures of a model if it uses a shared texture atlas.
Combine textures in or more atlases
Scale textures and models to get the best quality for the smallest texture size
Simplify materials and combine materials
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