What you'll learnLearn Niagara particle system.
Learn how to create a Stylized Explosion.
Learn Material Editor for stylized visual effects.
Learn Visual Effects for Games.
Learn how to create textures by hand and with Material Maker.
RequirementsUnreal Engine: Basic to Intermediate
Krita or Photoshop: Basic
Blender: Basic
Graphic Tablet Helps
Unreal Engine 5.3 or above
DescriptionGet ready to create Stylized Explosions in Unreal Engine 5 with Niagara!Embark on this adventure to build unique explosions for games and dive into the creation of stylized effects. With this techniques you can create a variety of effects and improve your portfolio or your Game Development skills!We will have quick overview of Niagara with a sparks exercise. Then we will move on to the epic process of creating a Stylized Explosion!With this course you will also learn: 1) How to create simple and advanced Material/Shader techniques like Pan, Masks, Distortions, Erosions and more;2) Create original Textures from scratch and 3D Meshes;3) How to use Material Maker to create unique procedural node-based textures;4) How to create hand-painted Flipbook animations;5) VFX techniques that work in VR;6) Create Stylized Smoke;7) Improve your skills as a Game Developer.We will have a look at the workflow of the Material Editor and see how to combine it with Niagara to create fantastic Real-Time visual effects for games!What are you waiting for? You can learn Stylized VFX for games right now! It will take you from a Beginner standpoint to an Intermediate level in Unreal Engine Visual Effects. Plus you will learn cool tips & tricks and get familiar with the Unreal Engine Niagara, a powerful tool!Course made with Unreal Engine 5.3. Compatible with more versions too.A great addition to your portfolio or a great start! Join now!
OverviewSection 1: Introduction
Lecture 1 Introduction
Section 2: Project and Niagara Overview
Lecture 2 Download Project
Lecture 3 Niagara Overview Part 1
Lecture 4 Niagara Overview Part 2
Lecture 5 Niagara Overview Part 3
Section 3: Stylized Explosion
Lecture 6 Explosion Studies / Pre-Production
Lecture 7 Starting the Explosion
Lecture 8 Explosion Mesh
Lecture 9 Erosion Material Part 1 - Voronoi
Lecture 10 Erosion Material Part 2 -
Lecture 11 Erosion Material Part 3 -
Lecture 12 Explosion Aspect
Lecture 13 Explosion Body
Lecture 14 Particles Impact
Lecture 15 Particles Floating
Lecture 16 Ring Smoke Mesh
Lecture 17 Ring Mesh Emitter
Lecture 18 Ring Smoke Texture
Lecture 19 Texture Erosion Material Part 1 -
Lecture 20 Texture Erosion Material Part 2 -
Lecture 21 Smoke Rings
Lecture 22 Impact Rings
Lecture 23 Impact Flipbook Part 1 - Frame 3
Lecture 24 Impact Flipbook Part 2 - Frame 1 and 2
Lecture 25 Impact Flipbook Part 3 - Last Frame and Export
Lecture 26 Applying Impact Flipbook Part 1
Lecture 27 Applying Impact Flipbook Part 2
Lecture 28 Material Maker Overview
Lecture 29 Ground Crack Texture Part 1 - Voronoi Nodes
Lecture 30 Ground Crack Texture Part 2 - Noise Nodes
Lecture 31 Ground Crack Texture Part 3 - Glow and Export
Lecture 32 Applying Ground Crack Part 1
Lecture 33 Applying Ground Crack Part 2
Lecture 34 Ground Mark Texture
Lecture 35 Applying Ground Mark
Lecture 36 Smoke Trail Mesh
Lecture 37 Applying Smoke Trail Mesh
Lecture 38 Texture Erosion Material Part 3 - Mask
Lecture 39 Smoke Trail Improvements
Lecture 40 Texture Erosion Material Part 4 - Distortion
Lecture 41 Ring 02 Mesh
Lecture 42 Orange Floating Rings
Lecture 43 Particle Trails Part 1
Lecture 44 Particle Trails Part 2
Lecture 45 Shockwave
Lecture 46 Adjustments Part 1
Lecture 47 Adjustments Part 2
Lecture 48 Color Variations
Section 4: Conclusion
Lecture 49 Conclusion
Game Developers,Unreal Engine Beginners or Veterans,Unity Beginners or Veterans,VFX Beginners,Programmers,Illustrators,3D Generalists,Digital Artists in General
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