What you'll learn
Get skills that can help you in jobs related to 3D art and rendering
Achieve Professional Renders
Sci-Fi design as you create futuristic guns
You'll learn to create cool shapes and designs in 3D
Skills to optimize 3D models to turn them into game-ready assets.
RequirementsBeginner Blender Skills
DescriptionExplore Hard Surface Modeling: Create Sci-Fi Guns for Video Games and Stunning Portfolio RendersAre you ready to begin an amazing journey into 3D modeling and create exceptional Sci-Fi guns? Welcome to our engaging course, where we'll spark your interest in hard surface modeling and achieving breathtaking render results!Join us as we reveal the secrets of hard surface modeling and show you how to create impressive Sci-Fi guns. This course is here to help you learn and be inspired.What You'll Learn :Master 3D Modeling: You'll learn to create cool shapes and designs in 3D.Achieve Professional Renders: Discover how to make your Sci-Fi guns look realistic and visually stunning.Sci-Fi Style: Explore the captivating world of Sci-Fi design as you create futuristic guns.Skills for the Real World: Get skills that can help you in jobs related to 3D art and rendering.Optimizing high-quality asset to low poly game-ready modelWhy Choose Us?Our course teaches you step by step and you'll be able to bring your ideas to life, learn cool things, and stay inspired along the way.Start your journey into creativity, begin an exciting adventure, and turn your ideas into awesome 3D models with stunning professional renders. Click 'Enroll' to get started now!
OverviewSection 1: Welcome to the Hard Surface course
Lecture 1 Preknowledge
Lecture 2 Course Materials Folder
Lecture 3 Plan
Section 2: Modeling the Sci-Fi Pistol
Lecture 4 Prototype
Lecture 5 Adding Bevel Modifier
Lecture 6 Adding Details
Lecture 7 Trigger Hole
Lecture 8 Pistol Grip Section
Lecture 9 Body Details
Lecture 10 Array and Slice
Lecture 11 Core Power Detail
Lecture 12 Trigger
Lecture 13 Side Details
Lecture 14 Screws
Lecture 15 Symmetry
Section 3: Presentation and Render
Lecture 16 Minimalist materials
Lecture 17 Scene Setup for Render
Lecture 18 Additional Adjustments
Lecture 19 Test Render
Lecture 20 Improvements
Lecture 21 Text Details
Lecture 22 Compositing
Section 4: (Optional) Game asset version
Lecture 23 Optimization
Lecture 24 UV Unwrapping
Lecture 25 Organize mesh names
Lecture 26 Baking
Lecture 27 Texturing the Pistol in Substance Painter
Lecture 28 Texture Export Settings
Section 5: (Optional) Export to Unreal Engine 5
Lecture 29 Export to UE5
Aspiring 3D Artists,Game Developers,Creative Professionals,Designers and Creators
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