What you'll learnLearn to create 4 Different High-Quality 3D environment from Start to Finish
Learn to create realistic textures in Substance Painter
Learn 3D modelling in Blender
Using Smart Masks and Materials in Substance Painter
Level Design, Composition and Lighting in Unreal Engine 5
Learn to use real-world reference images to create 3D models
RequirementsBasic understanding of 3D and the softwares used - Blender, Substance Painter, Unreal Engine 5
DescriptionHello everyone and welcome to this bundle which has 4 different complete courses compiled into a single one. With more than 37 hours of content, We will go over creating 4 different environments completely from start to finish.What you will get:4 Complete Courses!108 FHD videos with over 37+ hours of contentAll the resources files required to complete the course including the Models, Unreal Projects, Substance Painter Files, Textures, AlphasSOFTWARES USED - (BLENDER, Substance Painter, Unreal Engine 5):We will go over the complete pipeline of creating multiple high-quality realistic environments, starting with modelling all the assets in blender, texturing in Substance Painter and finally level design and composition in Unreal Engine 5.This bundle has 4 different complete courses that are Creating a Kitchen Environment, Creating a Japanese Shrine Environment, Creating a Street Environment and Creating a Moroccan Riad. This bundle will help you improve your 3D Environment Art skills massively as we go through each step together and learn many different techniques.After finishing the courses, you would easily be able to create the renders shown in the trailer and also create high quality environments of your own.This course has over 37 hours of content! (All the videos have audio commentary)We will go over each and every step in this course together and nothing will be skipped. None of the courses have any kind of timelapses so that you can follow every step easily.We will start by gathering some reference images to gain some initial ideas and the mood for our scene. After this we will move on to Blender and start modelling assets. We will start by modelling the main assets in our scene and after we are done with them, we will also create a bunch of different props to detail our scene even more, the entire process of modelling will be covered in Blender only.After we have modelled all our main assets, we will export them to Substance Painter to start the texturing process. We will learn to create high quality and realistic materials and the key features of Substance Painter like Smart Masks, generators, smart materials etc.After this we will import all our models and textures into Unreal Engine and setup the scene over there. The next step would be to setup our lighting and create a mood and atmosphere for our scene. We will make use of the new features of Unreal Engine such as Lumen to get realistic lighting for our scene, next we will set up a post-Processing volume to further enhance the visuals of our scene.Then we will spend some more time modelling and texturing many small props to further detail the scene even more. We will end all the courses setting up different camera angles and taking high resolution screenshots for our portfolio along with some compositing.This bundle is for everyone who has a basic understanding of Blender, Substance Painter, Unreal Engine 5 and wants to upgrade their skillsSo, I hope to see you there in the course, thank you.
OverviewSection 1: Introduction
Lecture 1 Introduction
Section 2: Creating a Kitchen Environment in Blender, Substance Painter and UE5
Lecture 2 Introduction
Lecture 3 Going over Reference Images
Lecture 4 Modelling the Stove
Lecture 5 Adding more Details to the Stove
Lecture 6 Creating the Stove Coils
Lecture 7 Modelling the Fridge
Lecture 8 Modelling the Cupboard
Lecture 9 Modelling the Cabinets
Lecture 10 Creating the Kitchen Room Layout
Lecture 11 Modelling the Door
Lecture 12 Modelling the Sink and the Window
Lecture 13 Adding some More Details
Lecture 14 Modelling the Kitchen Slabs
Lecture 15 UV Unwrapping the Stove and Fridge
Lecture 16 Texturing the Stove
Lecture 17 Texturing the Fridge
Lecture 18 UV Unwrapping the Remaining Assets
Lecture 19 Texturing the Kitchen Room
Lecture 20 Exporting to Unreal Engine 5
Lecture 21 Setting up Lighting and Post-Processing
Lecture 22 Creating Props
Lecture 23 Creating More Kitchen Tools
Lecture 24 Texturing the Props (Set-1)
Lecture 25 Placing the Props
Lecture 26 Modelling Some More Props
Lecture 27 Texturing the Props (Set-2)
Lecture 28 Finalizing the Layout of the Scene
Lecture 29 Some More Details and taking Screenshots
Section 3: Creating a Moroccan Riad Environment in Blender, Substance Painter and UE5
Lecture 30 Introduction
Lecture 31 Going Over Our References
Lecture 32 Creating the Arch
Lecture 33 Finishing the Arch Pieces
Lecture 34 Creating the Pillar
Lecture 35 Creating the Layout For Our Scene
Lecture 36 Creating the Balcony
Lecture 37 Creating the Entrance Door
Lecture 38 Creating Another Door
Lecture 39 Creating the Windows
Lecture 40 Finalizing the Scene
Lecture 41 Creating the Fountain Arch
Lecture 42 Creating Another Fountain
Lecture 43 Making Some Adjustments
Lecture 44 UV Unwrapping the Assets
Lecture 45 Exporting to Substance Painter
Lecture 46 Fixing a Small Issue
Lecture 47 Texturing the Floor
Lecture 48 Texturing the Walls
Lecture 49 Texturing the Remaining Assets
Lecture 50 Adding Dust
Lecture 51 Importing to Unreal Engine
Lecture 52 Applying All the Textures
Lecture 53 Modelling the Lamps
Lecture 54 Texturing and Adding the Lamps
Lecture 55 Fixing a Texturing Issue
Lecture 56 Creating the Curtains
Lecture 57 Texturing and Adding the Curtains to Scene
Lecture 58 Modelling the Chairs
Lecture 59 Texturing and Adding the Chairs
Lecture 60 Creating Some Small Props
Lecture 61 Texturing and Adding the Small Props
Lecture 62 Post-Processing and Taking High-Res Screenshots
Lecture 63 Compositing and Final Thoughts
Section 4: Creating a Japanese Shrine Environment in Blender, Substance Painter and UE5
Lecture 64 Introduction
Lecture 65 Going Over Our References
Lecture 66 Creating the Roof
Lecture 67 Finishing the Roof
Lecture 68 Creating the Details
Lecture 69 Adding more Details
Lecture 70 Creating the Walls
Lecture 71 Finishing the Walls
Lecture 72 Creating the Shrine Gate
Lecture 73 Finishing the Shrine Gate
Lecture 74 Creating the Shrine Box
Lecture 75 Creating the Door
Lecture 76 Creating Some More Details
Lecture 77 Creating a Platform
Lecture 78 Creating the Ground
Lecture 79 UV Unwrapping
Lecture 80 Exporting and Baking Mesh Maps
Lecture 81 Texturing in Substance Painter
Lecture 82 Creating the Unreal Engine Project
Lecture 83 Adding Megascans Trees
Lecture 84 Placing the Trees
Lecture 85 Setting up Lighting and Post-Processing
Lecture 86 Making Some Adjustments and Different Lighting Setups
Lecture 87 Final Thoughts
Section 5: Creating a Street Environment in Blender, Substance Painter and UE5
Lecture 88 Introduction
Lecture 89 Setting up Reference Images
Lecture 90 Creating the Blockout
Lecture 91 Modelling the Residential Buildings
Lecture 92 Detailing the Residential Building
Lecture 93 Creating the Doors and Windows
Lecture 94 Creating the Electric Meters
Lecture 95 Modelling the Second Building
Lecture 96 Creating the Store Building
Lecture 97 Applying Modifiers
Lecture 98 UV Unwrapping the Buildings
Lecture 99 Exporting to Substance Painter
Lecture 100 Texturing the Residential Building
Lecture 101 Adding More Details
Lecture 102 Texturing the Variation
Lecture 103 Texturing the Second Building
Lecture 104 Texturing the Store Building
Lecture 105 Setting Up in Unreal Engine
Lecture 106 Exporting Textures
Lecture 107 Texturing the Ground
Lecture 108 Setting up Post-Processing
Lecture 109 Modelling the Beer Crates
Lecture 110 Texturing the Beer Crates
Lecture 111 Modelling the Sign Boards
Lecture 112 Texturing the Sign Boards
Lecture 113 Modelling the Cardboard Boxes
Lecture 114 Importing the Props into UE5
Lecture 115 Placing the Props
Lecture 116 Modelling the Electric Pole
Lecture 117 Texturing the Electric Pole
Lecture 118 Adding the Cables
Lecture 119 Finishing Touches
Students that have basic knowledge of modelling, texturing and want to learn how to create environments. Everything in this course would be explained in detailed but some prior knowledge of the software would be helpful.
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