Easily create stunning bathrooms, kitchens, walls, and floors with procedural tiles thanks to the Corona Tile Map.
You can now use bitmaps or procedural maps to define the colors of the tiles and repeat, randomize, or even tessellate an image onto the tiles, depending on your needs. The Corona MappingRandomizer and MultiMap now come with "by tile id" modes, so that you can randomize results by each tile if desired.
Corona Tile Map also lets you create multiple inputs and outputs, which means one tile map can be used to control results for color, glossiness, bump, displacement, and more, rather than having to keep several different tile maps in sync.
Scatter AltitudeDefine upper and lower limits for scattering, creating more realistic and captivating nature scenes with Scatter Altitude.
For example, you can set upper and lower limits for treeline, and waterline, and scatter some clouds around mountain tops without affecting the lower part of the scene.
Scatter Look AtYou can now have scattered items look in the same direction quickly and easily using Scatter Look At.
A prime example would be scattered people looking at a stage, or fish in a tank swimming in the same direction.
Edge Map/Edge ShaderEasily apply effects like weathering and staining to the edges of objects with Edge Map/Edge Shader. This is particularly useful for objects with no thickness like leaves, photos, maps, paper, etc.
The new Edge Map/Edge Shader creates a color gradient based on how far away a point is from a geometric edge.
PyroAdd an extra layer of action to your scenes with smoke, fire, and other simulations thanks to Pyro. With our new Pyro support, you no longer need to run the simulation, export it to OpenVDB, and then load it back into the scene. Everything is done seamlessly directly in Corona for Cinema 4D.
Corona Power ToolsCorona 11 for 3ds Max comes with a set of handy scripts called Corona Power Tools, designed to speed up and replace repetitive and tedious design adjustments.
For example, the Object Replacer tool allows you to easily swap a set of similar objects with different ones (i.e. chairs in a room).
In addition, with the randomization feature in Corona Power Tools, you can jiggle these objects around to achieve higher realism.
Corona Power Tools offer a range of other capabilities including the ability to adjust pivot points, clean up a scene, and more. These versatile tools will prove to be quite useful in many different scenarios.
Other improvements
Improved Normal / Bump filtering reduces the loss of detail in those channels that can come with using a smaller render resolution or moving an object further away from the camera.
Experience enhanced results with the new Intel Denoiser, now compatible with CPU and NVIDIA GPU.
Users can now take advantage of the color management options offered by the latest versions of Cinema 4D and 3ds Max.
Corona 11 for Cinema 4D also comes with an improved Lister feature.
Screen :What's New
Chaos Corona 12 for 3ds Max (Hotfix 1)
This release brings the following improvements and bug fixes
Improvements
Disabled history autosaving for sequences and for render nodes during distributed rendering. This is to avoid popping up a blocking confirmation dialog about history item deletion when the user is likely not around.
Added bakeIthLightMix function to MAXScript to allow baking parameters of a specific light mix element.
VFB 2
Fixed issue where several of the new parameters (Bloom&Glare compute after rendering, IR resolution lock, VFB history settings) could not be accessed via maxscript.
Fixed issue where interactive rendering would disable denoising blending in VFB2 for the following production rendering.
Fixed errors when switching color management mode while IR is running.
Fixed crash when using "scene-linear Rec.709-sRGB" space in OCIO mode, when the scene contains dispersion.
Fixed pick and region mode turning off after IR is started.
Improved rendering speed of the Corona Tile Map on high core count machines.
Fixed crash in Corona Pattern occurring when using a pattern object with degenerate triangles.
Fixed issue where changing aperture parameters did not refresh VFB2.
Fixed rare crash while switching from zoomed-in production rendering to interactive rendering.
Light select names in VFB2 now update after renaming and re-rendering, also when editing a specific CXR loaded into the VFB.
Fixed issue where VFB2 could crash when deleting a history item without using VFB2 controls.
Fixed issue where light mix was reset when docked IR was started.
Fixed dialog resizing on render start to adjust its size to contain as much of the rendered image as possible.
Fixed locked IR resolution second dimension value being wrong on entering (due to upscaling factor).
Fixed issue where VFB2 was not updated when render stamp was changed from MaxScript.
Fixed issue in Corona Image Editor where tone mapping in rare cases could look different than tone mapping in Corona VFB.
Improved frames per second in docked VFB.
Fixed issue where NVidia denoiser was not applied during production rendering. Added missing refresh of VFB when denoising is done.
Fixed issue where IR was restarted while VFB dialog size was changed even though its resolution should have remained unchanged.
Fixed copying of colors between different color swatches in Lightmix tab.
Fixed issue where 3ds Max would freeze when history item deletion dialog is shown after rendering finishes.
Fixed saving of CXRs for light mix elements.
Fixed bad_optional_access error when opening Render setup dialog during rendering.
Light mix layers can now be toggled by clicking on their names, not just the checkbox, same as in the old VFB.
GammaCorrectionOperator present in .conf files is now handled correctly - the operator is removed from the pipeline and the rest is loaded correctly.
Fixed issue where real-world mapping was not applied on some materials imported from Cosmos.
"Show VFB" now also raises the VFB2 above other 3dsMax's dialogs (as VFB1 did).
Fixed IR restarting/changing appearance after Render Setup dialog is open.
Fixed issue where VFB would show when updating a scene with docked IR running.
Fixed color management update when loading a Corona scene with another renderer being set as default.
Fixed issue where old V-ray materials could not be rendered/converted.
Fixed incorrect position/scale of VFB2 after restore from previous session on multi dpi monitor setups
Fixed issue where scatter edge trimming would in some cases incorrectly trim instances.
Fixed issue where minimized VFB stays hidden when rendering starts.
Fix of not updating VFB2 when option "Lock 3ds Max during render" is enabled.
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