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Intro To 3D Coat: From Noob To Cook

Category: Courses / Others
Author: AD-TEAM
Date added: 15.11.2024 :37:04
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Description material

Intro To 3D Coat: From Noob To Cook
Intro To 3D Coat: From Noob To Cook
Published 10/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 9.60 GB | Duration: 8h 6m


Essential 3D Coat Skills: Sculpt, Retopologize, Texture & Render Like a Pro

What you'll learn

Navigate the 3D Coat interface

Master voxel and surface sculpting

Perform manual retopology

Create and optimize UV maps

Bake textures and apply materials

Requirements

No prior experience with 3D Coat is required

Description

The course is designed to guide you through the fundamental features of this 3D sculpting software.I am covering key topics like sculpting, manual and auto-retopology, UV mapping, baking texturing, and rendering. The tutorial also bridges the workflow between 3D Coat and Blender, showing how to set up scenes and create camera animations for professional-quality presentations.The course is made of small-length videos 1-3 minutes per tool. It makes it convenient to navigate and study.Long processes are recorded in timelapses with narration.The 3D Coat sculpt and Blender scene are included in the Project Files.CHAPTERS:01 - Interface BasicsLearn to navigate the 3D Coat interface, customize the workspace, and use essential tools and shortcuts to work efficiently.02 - SculptingExplore voxel and surface sculpting techniques, working with brushes, stencils, and symmetry to create detailed models.03 - Manual RetopologyMaster manual retopology by creating clean edge loops and topology for an optimized model.04 - Creating UVsDiscover how to mark seams, unwrap models, and optimize UV layouts for clean and distortion-free texturing.05 - Baking and TexturingLearn to bake textures and apply PBR materials using smart materials and layers for realistic, detailed surfaces.06 - Blender Scene Set UpSet up a scene in Blender, import models from 3D Coat, apply materials, and adjust lighting and camera for final rendering.07 - Auto-Retopology and TexturingAutomatically generate clean topology with 3D Coat's auto-retopology tools, apply textures, and create smooth camera animations in Blender for dynamic presentations.If you are interested in my background I have a whole channel dedicated to 3D Coat for over 7 years now.

Overview

Section 1: Introduction

Lecture 1 Glossary

Lecture 2 Installation

Lecture 3 Opening 3D Coat

Lecture 4 Camera Controls

Lecture 5 UI Customization Hotkeys And Hints

Lecture 6 Sculpt Tree Voxel Layers

Lecture 7 Layer Dublication Hierarchy

Lecture 8 Object Navigation

Lecture 9 Side Toolbar

Lecture 10 Smooth Shade Preview

Lecture 11 Real Time Shading

Lecture 12 Undo And Redo Actions

Lecture 13 Reference Planes to Bring Concept Art

Section 2: 02 - Sculpting

Lecture 14 Layer Backup Renaming

Lecture 15 Saving

Lecture 16 Autosave

Lecture 17 Voxel Hide

Lecture 18 E-Menu

Lecture 19 Symmetry

Lecture 20 Creating First Element Using Vox Hide

Lecture 21 Dublicating And Deleting Hidden Voxels

Lecture 22 Create New Object With Separate Hidden Volumes

Lecture 23 Pose Tool To Change Proportions

Lecture 24 Rotate Invisible Layers

Lecture 25 Transform Scale And Non-Uniform Mesh Issues

Lecture 26 Picking Layer by Click And Shift Selecting Multiple Layers

Lecture 27 Resampling Object Density And Smoothing

Lecture 28 Move Tool And Brush Radius Change

Lecture 29 Using Brush Alphas With Move Tool

Lecture 30 Smooth Brush Setting

Lecture 31 Split Tool Basics

Lecture 32 Split Tool Round Shape

Lecture 33 Lattice Box with Pose Tool For Large Deformation

Lecture 34 Combining Layers With Different Density

Lecture 35 Fill Tool For Section Blending

Lecture 36 Vox Layer For Leather Stripes

Lecture 37 Instancing Workflow

Lecture 38 Sphere Tool For Rivets

Lecture 39 Tweaking Instanced Layers With Pose And Move Tool

Lecture 40 Clay Brush

Lecture 41 De-Instance

Lecture 42 29 Applying Different Mats To Multiple Objects And Instances

Lecture 43 Constructing Our Own Simple Material And Dealing With Issues

Lecture 44 Bandage 3D Hack

Lecture 45 Creating An Additional Leather Piece Using Shown Previously Methods

Lecture 46 Symmetry Copy

Lecture 47 Timelapse - Using Basic Tools To Improve Design

Lecture 48 Using Back Up Volumes And Pose Tool To Fix Mesh

Lecture 49 Vox Hide On Brush For Non-Desctructive Chipping

Lecture 50 Contour Selection Preview And Layer Reference Colours

Lecture 51 On-Plane Tool With Voxel Hide

Lecture 52 Complex Patterns With On-Plane

Lecture 53 Through All Volumes

Lecture 54 Flipping And Side-Effect Of Flipping On Instances

Lecture 55 Cut Off Versus Vox Hide

Lecture 56 Blob Tool

Lecture 57 Live Booleans

Lecture 58 Primitive Objects Workflow

Lecture 59 Type Letters Primitive Object

Lecture 60 Extracting Shell From Volume

Lecture 61 Custom Vector Shapes

Lecture 62 Using Free Inkscape To Create Vector Shapes

Lecture 63 Using Brush Smudging For Wood

Lecture 64 Stencils For Extra Wood Detailing

Lecture 65 Difference Between Custom Shapes And Stencils

Lecture 66 Re-Iteration On Boolean Collapse Tree With Advanced Tips

Lecture 67 Surface Layer Mode

Lecture 68 Masking - Freezing Mesh

Lecture 69 Noise Feature

Lecture 70 Pick N Paste For Custom Brushes

Lecture 71 Copy Clay

Lecture 72 Reprojection

Lecture 73 Sculpting Layers

Lecture 74 Pinch Brush Surface To Voxel

Lecture 75 Surface Mesh Artifact Fixing

Lecture 76 Creating Low-Poly Proxy For Big Deformation

Lecture 77 Using Sketch Tool For Crazy Complex Stand

Lecture 78 Extra Timelapse Stand A

Lecture 79 Extra Timelapse Stand B

Lecture 80 Timelapse Case

Lecture 81 Timelapse Hammer Head Boolean Design

Lecture 82 Timelapse Working On Stripes And Detailing

Lecture 83 Timelapse Hammerhead Different Methods Of Detailing

Lecture 84 Hammerhead 3D Coat Logo

Lecture 85 Replicator Tool For Arrays

Lecture 86 Pick And Act On Ghosted Volumes

Lecture 87 Import 3D Coat Objects To Your Scene

Lecture 88 Import-Export Obj To 3D Coat

Section 3: 03 - Manual Retopology

Lecture 89 Retopo Room Basics

Lecture 90 Points To Polygons Tool

Lecture 91 Quads Tool

Lecture 92 Add-Split Tool

Lecture 93 Brush Tweak Tool

Lecture 94 Knife Tool

Lecture 95 Strokes Tool For Cylinders

Lecture 96 R-Fill Tool

Lecture 97 Smart Retopo Options

Lecture 98 Cap Tool

Lecture 99 Selection Tools And Approaches

Lecture 100 Smart Extrude

Lecture 101 Apply Symmetry To Mesh Issues

Lecture 102 Useless Tweak Tools

Lecture 103 Slide Edge And Vertex

Lecture 104 Timelapse - Retopo Process

Section 4: 04 - Creating UVs

Lecture 105 Intro

Lecture 106 Deleting Shells In 3D Coat Way

Lecture 107 Creating Shells Using Mark Seams Tool

Lecture 108 Path Tool

Lecture 109 Unwrapping

Lecture 110 Combining And Scaling Shells

Section 5: 05 - Baking and Texturing

Lecture 111 Baking Texture

Lecture 112 Resolving Baking Issues

Lecture 113 Final Baking Tweaks And Issues

Lecture 114 Painting Room Basics

Lecture 115 Painting Tools

Lecture 116 Layer Panel

Lecture 117 Layer Colour Correction

Lecture 118 Smart Materials

Lecture 119 Customizing Smart Materials

Lecture 120 Scaling And Rotating Texture

Lecture 121 Timelapse - Texturing With Smart Materials

Lecture 122 Adding Mask

Lecture 123 Creating Story With Hand Texturing

Lecture 124 Timelapse - Masking

Lecture 125 Timelapse - Smudge Smooth Oily Handle

Lecture 126 Timelapse - Scratches

Lecture 127 Timelapse - Big Brush For Gradient

Lecture 128 Timelapse - Applying Contrast To Achieve Salt Effect

Lecture 129 Timelapse - Painting Roughness To Get Black Spots Out

Section 6: 06 - Blender Scene Set Up

Lecture 130 Export From 3D Coat

Lecture 131 Import To Blender And Material Set Up

Lecture 132 Basict Studio Lighting

Lecture 133 Improving Viewport Rendering Settings

Lecture 134 HDRI Environment Map

Lecture 135 Fixing Normal Map Issues With Triangulation

Lecture 136 Advanced Light Sculpting And Rendering

Lecture 137 Rendering With Transparent Background

Lecture 138 Composition Preview In Photoshop

Section 7: 07 - Auto-Retopology and Texturing

Lecture 139 Preparing Case For Decimation

Lecture 140 Auto-Retopo And Auto-UV

Lecture 141 Case Baking And Fixing Bake

Lecture 142 Pre-Baking Ambient Occlusion And RGB Curvature

Lecture 143 Timelapse - Case Texturing

Lecture 144 Case Export And Scene Set Up

Lecture 145 Improving Reflections In Shadows

Lecture 146 Quick Dirty Fix Of Case Artefact

Lecture 147 Moving Props

Lecture 148 Setting Pivot Point For Rotation

Lecture 149 Studio Light Set Up Explanation

Lecture 150 Animating Case Rotation

Lecture 151 Creating And Animating Camera

Lecture 152 Depth Of Field - DOF

Lecture 153 What Could Have Been Done Better

Beginners who want to learn the core principles of 3D sculpting, retopology, UV mapping, and rendering.,Artists looking to expand their skills in manual and auto-retopology, and improve their texturing and baking techniques.,Those seeking to create optimized 3D models, textures, and animations for use in games or animated scenes.,Individuals interested in enhancing their workflow between 3D Coat and Blender for creating professional-quality presentations and renders.,Those with a background in 2D art who want to explore 3D sculpting and modeling in an accessible way.



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