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Unreal Engine 5 - Create Realistic EnvIronments + PCG System

Category: Courses / Others
Author: AD-TEAM
Date added: 20.12.2024 :16:34
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Unreal Engine 5 - Create Realistic EnvIronments + PCG System
Unreal Engine 5 - Create Realistic Environments + PCG System
Published 12/2024
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Level: Beginner | Genre: eLearning | Language: English | Duration: 43 Lectures ( 5h 55m ) | Size: 5.8 GB


Master UE5 Environments! Learn Modeling in UE5, PCG System, Landscape editing, Auto Foliage and create stunning Levels

What you'll learn
How to Install UE5, Download Marketplace Assets, and Navigate the Engine.
Learn the UE5 Fundamentals, Navigation, essential tools, and set up your first project.
How to Edit Levels, Add and Control Static Meshes, Use Quixel Megascans, and Foliage.
How to create and customize Unreal Engine 5 Master Material and Material Instances.
Learn Modeling Tools to create full environment from scratch.
How to create Landscape and populate it with Auto-Foliage System.
Learn how to use PCG System for your Landscape.
Learn how to customize PCG System and create advanced interactions.

Requirements
A basic understanding of UE4 or UE5 is helpful but not required.
Recommended: Desktop PC with Windows 10 (or later) 64-bit or a Mac with Mac OS X 10.9.2 or later
Recommended: 8GB RAM
Recommended: Quad-core Intel or AMD processor, 2.5 GHz or faster
Recommended: DirectX 11 or 12 compatible video card
Unreal Engine 5 can run on desktops and laptops with lower specifications, but this may impact performance.

Description
When creating projects in Unreal Engine 5, the environment is one of the most important parts of your game or cinematic. In many cases, you can rely on ready-made assets, but if you need something unique and extraordinary, the skill of creating realistic Levels is priceless.That's why I decided to prepare a course that serves as a complete guide from A to Z on how to create an Environment from scratch, using only Unreal Engine 5 and Megascans. You will learn how to create a Master Material with any number of Layers, which you can easily use in the future, and you'll get familiar with working with Material Functions.Next, we'll create an Auto-Foliage System integrated with your Master Material to save you a lot of time and add variety. We'll also build a PCG System for your Landscape and meshes from scratch, including advanced interactions, ensuring everything works and looks perfect.If you want to create unique, realistic Environments efficiently, this course is definitely the perfect choice for you.Here's what makes this course stand out:Always Updated: Regularly refreshed to include the latest UE5 updates, so you're always learning with the most current tools and techniques.Beginner-Friendly Structure: Start with no prior knowledge. Each lesson builds on the last, ensuring you gain confidence with every step.Landscape: You will learn how to edit your Landscape for Cinematic production, using Megascans and Foliage System.Thorough Fundamentals: Gain a solid understanding of Unreal Engine 5's core features, fully preparing you for more advanced topics.Modeling: A comprehensive breakdown of modeling, with the entire process done exclusively in Unreal Engine 5! Everything you see in the images will be created from A to Z in UE5. We will build a complete Roman temple from scratch, modifying meshes and materials as we go.Master Material: We will build a Master Material for your landscape from scratch, in the most optimized way possible. Martin's method eliminates "spaghetti" completely and gives you full control over all layers. Additionally, you'll learn how to add new layers and completely eliminate tiling – we'll create a system from the ground up!Material Function: You'll create a system you can reuse in your future projects. It will be optimized and fully modifiable, allowing you to control all key parameters. You'll understand how to work with Landscape Materials, create custom materials, and modify textures and the appearance of your landscape in real-time.Auto Foliage System: We'll integrate functionality into our Master Material to let you freely add any foliage to your material's layers. Moreover, it will all work automatically across the entire landscape area.PCG System: From scratch, we will build a complete PCG System, including advanced features, learning in a practical, hands-on way. By the end of this chapter, you'll know everything about PCG.Blocking Volume: You'll learn how to use Blocking Volume in combination with the PCG System.Spline + PCG: We'll add a Spline system to the PCG. In this case, we will create a road leading to our Ruined Roman Temple. Additionally, you'll learn how to control the parameters of individual Mesh Spawners in the PCG, giving you complete control over what and where it generates.PCG Mesh System: To further expand your skills, we've added lectures on using PCG not only for landscapes but also for meshes. You'll see how to control PCG behavior in an advanced way and save hours of work.We will finish the course when you have a ready-to-use level, complete with a PCG system and fully functional landscape material, which you can easily reuse in your future projects.In the final Lecture, we'll also discuss Post Process Volume and Cinematics.I've had the pleasure of creating and leading projects for many companies, including brands like EA, Plarium, Konami, and Square Enix. The extensive experience I've gained, I aim to pass on to aspiring artists in my courses, who find themselves in the same place where I once started my journey.

Who this course is for
For beginner to intermediate game developers, virtual production artists, cinematic artists, video editors and animators.







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