Superior Grasshopper support:With V-Ray Next, you can do more in Grasshopper than ever before and get advantage of powerful capabilities. Render your parametric designs directly without "bakes" or exports. Animate Grasshopper definitions as well as cameras and sun, and measure real-world illumination values – all right in Grasshopper.
-Adaptive Dome Light: Render faster, cleaner and more accurate image-based lighting that's up to 7x faster. The new Adaptive Dome Light also removes the need to set up Portal lights for interiors.
-Powerful asset management: The new asset management system helps you keep track of everything in your scene and streamlines your entire workflow. Now it is quick and easy to preview and manage lights, materials, textures and more all from a single location.
-Simplified Render controls: V-Ray Next for Rhino includes a redesigned interface that is more intuitive and easy to use. From the new camera layout to the simplified render controls, you'll spend less time navigating and more time designing.
-Material metalness: The V-Ray Material adds native support for metallic reflections (Metalness) for greater compatibility with PBR materials from applications like Substance Designer.
-Automatic exposure & white balance: Capture the perfect exposure every time. The new Auto Exposure and Auto White Balance camera controls make rendering as simple as point and shoot.
-Optimized materials: V-Ray materials have been fine-tuned for faster render speeds, improved GPU rendering, and Chaos Cloud compatibility
-Licensing and backward compatibility: The upgrade to V-Ray Next for Rhino will allow customers to use either V-Ray Next for Rhino or V-Ray 3 for Rhino. V-Ray 3 for Rhino Workstation licenses will work with V-Ray Next Render Node licenses. V-Ray Next for Rhino will work only with V-Ray Next Render Node licenses (Perpetual and Rentals). With the launch of V-Ray Next for Rhino, support for V-Ray 1.5 and 2.0 for Rhino is discontinued.
System RequirementsOS:Windows 8.1,Windows 10(64-bit versions only)
CPU:Intel® Pentium ® IV or compatible processor with SSE3 support.
RAM:4 GB RAM and 4 GB swap minimum – recommended 8 GB or more RAM, 8 GB or more swap file
Rhino 6-7 or later
for Rhino 6-8 (x64)
Screen :What's New
Improvements and bugfixes
Point Clouds support added. Note that only point particles are currently supported and only a single material can be applied to a point cloud. The size all particles are rendered at depends on the value set in PointCloud object settings located in Rhino's Display Modes options.
V-Ray Decal assets can now be imported from Cosmos. Note that the Decals category is under Materials
А number of issues with V-Ray Decals located within blocks are resolvedScaling of legacy Enscape assets is no longer set incorrectly
An issue causing unnecessary mix textures to appear in textured environment slots after Light Mix changes are applied to the scene is resolved
Starting a renderer that will overwrite the image output file now triggers a confirmation dialogue window
An issue leading to incorrect texture mapping caused by specific meshes' topology is resolved
Improved Distance texture's handling of hidden objects during interactive rendering
Changing Rhino Decal mapping type during interactive rendering is now respected
The workflow when using the vraySetObjectID command is improved. Assigning a single ID or random IDs is streamlined. Added the option to assign a sequence of multiple IDs from a defined number domain
The workflow when using the vraySetMtlID command is improved. It now affects all V-Ray materials and ensure a Material ID attribute is applied to each one
Environment Fog no longer produces incorrect render results when objects are moved during interactive rendering
V-Ray GPU: Fixed an issue causing increased render time of specific scenes with the V-Ray CUDA GPU engine
Mathematical calculations can now be performed in all number field inputs. This includes basic operations like addition, subtraction, multiplication, and division (example: 100*0.2=20) but also more advanced operations like modulus, power, root, permutation, factorial, sine, cosine, etc.
The Pick Focal Point button no longer enters an active state when clicked. Instead it activates the tool for picking the distance once and then returns to its initial state
Errors caused by missing textures being replaced by raw bitmap buffers during Swarm rendering no longer cause the Log window to pop up
Errors caused by an attempt to save a Host Material to a custom Asset Library in the left fly-off panel no longer cause the Log window to pop up
Tag names are now respected when inputting a string in the outliner's search box
The GPU device selection is no longer reset each time its dropdown is expanded
An issue causing all color slot sliders to move with an offset when the Sliders Color Space is set to Screen(sRGB) in the Configuration settings rollout is resolved
The Collaboration window is no longer blank when opened with no internet connection. A 'Try again' screen is shown instead
Grasshopper
Improved handling of changes to color nodes during Interactive rendering
Scene changes, especially rapid ones, now update the interactive render process more smoothly
Using the V-Ray Asset Editor to stop rendering an animation transferred via the Render in Project component no longer causes Grasshopper to lose responsiveness
Adding a Dome Light no longer cause an error with the V-Ray Render in Project component
Launching Grasshopper without a V-Ray license no longer leads to a crash
Fixed an issue preventing Dome Light parameters from updating during interactive rendering
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